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Draw sprite coppercube
Draw sprite coppercube







draw sprite coppercube
  1. Draw sprite coppercube how to#
  2. Draw sprite coppercube code#
  3. Draw sprite coppercube free#

Note that thisįunction does nothing or doesn't even exist on platforms which are not Windows. exe, WebGL or Flash app, switches the app to fullscreen,Īnd also enables pointer lock for Flash or WebGL, if wanted. For now, the following return types areĮlementToSwitchToFullscreen, switchBackToWindowed) Returns a string identifying the system the CopperCube app is running on. May have different effects on different platforms. This is useful for calling it for example after switching scenes to increase performance of the app.

Draw sprite coppercube free#

Tries to free up as much memory as possible by freeing up unused textures, vertex and There is always a "current node" set, usually the node in which the action is being run.Ĭleans up the current memory usage.

Draw sprite coppercube code#

When running some JavaScript code via an 'execute JavaScript' action, Sense to be the current node in this context, like this:ĬcbInvokeAction(this.ActionWhenFinished, this.TheNodeIamCurrentlyWorkingWith) Note that most actions assume the 'currentNode' to be set for this action, so set this to a real action which makes You can start this action using this call then:ĬcbInvokeAction(this.ActionWhenFinished) Referencing the action defined by the user in the editor. This means that the JavaScript instance of this action will have a property named 'ActionWhenFinished' at runtime then, Returns the child scene node of a parent scene node. The parameter 'node' must be a camera scene node. Sets the currently active camera to the scene. Returns the currently active camera of the scene.ĬcbSetActiveCamera(node) Note: This function is not available in the editor. This example will create a copy of an existing scene node with the name 'myNode'.ĬcbGetActiveCamera() Note: This function is not available in the editor. Var newscenenode = ccbCloneSceneNode(sourceNode) Var sourceNode = ccbGetSceneNodeFromName("myNode") You can get an existing scene node forexample with ccbGetSceneNodeFromName() The parameter 'node' must be an exiting scene node. Standard Library(basic functions for math, strings, arrays, regex etc)ĬcbCloneSceneNode(node) Note: This function is not available in the editor.Ĭreates a new scene node based on an existing scene node. Mesh Editing ccbGetSceneNodeMeshBufferCount Internally using a scene graph to represent the 3d scene.ĬcbDoesLineCollideWithBoundingBoxOfSceneNodeĮditorGetFileNameFromDialog editorGetSelectedSceneNode The name 'scene node' is there because CopperCube is

draw sprite coppercube

With a position, rotation, scale, its materials and children. A scene node is nothing more than a 3d object Most of these functions manipulate so called 'scene nodes'.

Draw sprite coppercube how to#

See CopperCube Scripting overview for a short description on how to do this. app Scripting reference Back to ContentĬopperCube provides a very simple interface to manipulate all aspects of a 3D scene. Overview - Coppercube JavaScript Windows.









Draw sprite coppercube